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Google Cloud Unveils Kubernetes-based Game Servers beta

Google Cloud Unveils Kubernetes-based Game Servers beta Image Credit: Google Cloud

Google Cloud has announced the availability of Game Servers beta, a managed service offering of open source game server Agones. 

Agones is an open source game server hosting and scaling project built on Kubernetes, was cofounded by Google Cloud and Ubisoft to offer a simpler option. Whereas Agones is ideal for managing regional game server clusters, Game Servers supercharges Agones to simplify managing global multi-cluster game server fleets.

Developers who are already running Agones in production workloads may now opt into the managed service by simply registering Agones-managed game server clusters with Game Servers API, and may also opt out of the managed service at any time. According to Google Cloud, Game Servers can help developers plan for a variety of scenarios:

 - Increase the reserved capacity of game servers for a planned game event, or for a specific date and time range

 - Automate scaling to account for daily peak and non-peak hours across different regions

 - A/B testing of different game server configurations and canary test changes, rolling them back if necessary

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Author

Ray is a news editor at The Fast Mode, bringing with him more than 10 years of experience in the wireless industry.

For tips and feedback, email Ray at ray.sharma(at)thefastmode.com, or reach him on LinkedIn @raysharma10, Facebook @1RaySharma

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