MobiledgeX last week released edge use case research and launched its interactive Edge Navigator tool to kick off industry-wide edge knowledge sharing and collaboration.
Following interviews with more than 200 global businesses, the company found multi-player and cloud gaming, V2X communications, and Industrial IoT to be among the most viable near-term edge use cases based on nine critical market and edge-related factors. It is now making the data widely available to interested parties and inviting the expanding edge industry to contribute to it in an effort to help identify and speed edge business models and deployments.
A three year research effort, initiated by Deutsche Telekom and continued by MobiledgeX, revealed the currently perceived top use cases based on market factors that include market opportunity, venture capital activity, maturity/time-to-market, and network coverage needed, and edge factors that include criticality of latency, volume of data exchange, geospatial knowledge requirements, hyper-local grouping demands and data residency requirements.
The top 15 edge use cases identified also include geographical information systems (GIS) and positioning, video surveillance, unmanned traffic management, and vision/camera-related applications.
Developers, businesses and product owners eager to understand whether their application or device makes future sense can use the new MobiledgeX’s Edge Navigator research tool. It offers an interactive market viability exploration experience with the capability to adjust the edge and market factors driving the model for customization to a specific vertical or geography, and see data collected from other developers using the tool.