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Are We on the Edge of an Enterprise Metaverse?

Are We on the Edge of an Enterprise Metaverse? Image Credit: Thapana_Studio/BigStockPhoto.com

Much has been made of the metaverse as an emerging marketing, entertainment and gaming channel. A global market valued at $47.48B, the metaverse is expected to achieve a nearly 40% CAGR, growing to an astounding $678.8B by 2030, with some estimates showing growth projections into the trillions of dollars.

If you look at Mark Zuckerberg’s version of the metaverse, it is truly a virtual world - an alternative playground for consumers. Others have a similar vision. For instance, in 2021, South Korean telecom provider (CSP) and 5G Open Innovation Lab partner SK Telecom announced ifland, a representative Metaverse platform built to leverage their 5G platform. Ifland users can create and customise virtual avatars capable of engaging in rich communication with others, and participate in a variety of virtual worlds and experiences from concerts to conferences and personal meet-ups.

There is a segment of the consumer population that is very keen on this interpretation of the metaverse. There’s a lot of interest, speculation and conversation happening about the topic, but at the same time, the number of individuals actually participating in the metaverse is small. There’s still not a great deal of content for people to interact with, and the experience, which requires bulky headsets and such, is still quite awkward and kludgy.

But let’s imagine for a few minutes that these barriers to metaverse adoption are resolved. And they will be. This will unlock potential not just for consumers, but for enterprises to leverage the metaverse for forms of digital transformation that currently just glimmers in some chief innovation officer’s eye.

It’s these enterprise use cases that get our ecosystem most excited. From digital twins to simulate manufacturing environments or to conduct complex industrialized training, to virtual surgeries and holographic surgeons and patients, through to simulated transportation and logistics environments, the enterprise metaverse can be applied to solve some of the biggest challenges facing business and society and positively impact human life, public safety and the workings of our economy.

Those inklings of capability can be found right within our own 5G Open Innovation Lab’s innovation network. Here are the stories of just a couple of startups in our world that are actively working to transform the enterprise metaverse into a reality:

  • Proximie, a metaverse startup working in healthcare, allows clinicians to virtually ‘scrub in’ to any operating room or cath lab from anywhere in the world. By empowering clinicians the globe over to share their skills in real-time, Proximie can help to reduce variation in care and ensure every patient receives the best healthcare every single time.
  • Taqtile, a startup focused on the “industrial metaverse” designs software that clients from SpaceX to UPS have used to build AR or VR work-assistance tools for training skilled workers operating in specialized areas. In one case, a factory used Taqtile’s technology to train employees to use a lathe in three days, a process that normally would have taken weeks. Other real-world applications of Taqtile’s solution include Hololens-guided military tank repair; step-by-step virtual guidance for pharmaceutical employees on equipment sterilization; and headset-guided training instructions for workers who are conducting cell tower repairs at height.
  • Future Sight is creating augmented, mixed, and reality (AR/MR/XR) software for the Air Force, Space Force, private aviation, and commercial airlines. The company’s Kantana XR mixed reality for workflow management provides front-line workers with digital step-by-step guidance for tasks, coupled with progress tracking.

These are just three examples of teams who are focused on the augmented reality component of the metaverse. We also have companies focused on big plumbing, companies such as Formavision and Arcturus which are focused on volumetric video capture, and teams such as Sunlight and Section.io that are providing edge computing services.

So what will it take to move the metaverse from vision to reality and mainstream adoption within the enterprise? Will this change begin in 2023? That’s yet to be determined. But there are some things we at 5G Open Innovation Lab believe need to happen for that to be the case.

#1: Less "kludgy" devices

The metaverse experience today is associated with bulky, heavy virtual reality headsets. This is a widely acknowledged problem and barrier to adoption in both the consumer and enterprise realm, and there are significant R&D dollars being invested in more lightweight options by companies such as Google, Microsoft, HTC, Lenovo and Meta - just to name a few.

#2: More and better content

Whether you are a consumer looking to game or shop in a virtual mall, or a field worker in a public utility receiving AR/VR-enabled training, the metaverse is, at the end of the day a content play. We need content creators to step up to the plate and deliver all forms of content for all forms of audiences. Don’t be surprised if the entertainment industry is a pioneer on the consumer side of the equation. They are heavy video streamers and big content distributors and are motivated to push the boundaries. We can also expect to see consolidation in this area, with more marriages happening between “traditional” enterprise technology providers and content houses.

#3: Mobility

Geographically dispersed CSP networks could provide both the bandwidth and edge computing capabilities to make Metaverse for mobility truly possible. In doing so, they must move beyond bandwidth as their key value into adoption of edge computing services as well. Both enterprises and consumers will have the willingness to pay.

The technology to enable edge computing - an essential ingredient for the enterprise metaverse - exists today. The use cases and market demand for that technology simply has not yet materialized. So the capability is there. The problem of adoption does not sit with the server infrastructure and networking. What does not yet exist is the ability to orchestrate the applications that sit on top of that backbone. We see elements of this capability coming to light where content and application providers such as Netflix, Google and Facebook are paying communication services providers (CSPs) to drop their CDN servers into the CSP’s network in order to expedite last-mile delivery into consumers’ homes. However for the enterprise metaverse to happen, CSPs need to think beyond the “dumb pipe,” open up their network and allow enterprise solution providers to run on top, and take full advantage of that network's 4G/5G capability. Generating compute-based usage revenue is appealing longer term and ultimately shifts CSPs out of just networking and bandwidth.

In addition, a good chunk of the world still does not have broadband access today. The metaverse without broadband simply has no market appeal. For consumers and enterprises to jump into metaverse adoption in a big way, end users (be that consumers or employees) need to be able to get on easily and have a flawless experience.

The enterprise metaverse is still considered to be very much in its infancy at this point. But given time and as long as the conditions outlined above come together, we believe it offers massive potential for digital transformation, perhaps beyond anything we have seen to date in the technology world.

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Author

Jim Bristimizis, Founder and General Partner, 5G Open Innovation Lab Jim is a technology leader, ecosystem innovator and big thinker with more than 22 years of enterprise, channel, and startup experience at companies such as Nortel Networks, PeopleSoft, Oracle and Microsoft. The 5G Open Innovation Lab is a global ecosystem of innovators, platforms, and industry partners focused on discovering, accelerating, and promoting transformative innovation to reshape industries looking to capitalize on edge computing.

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